FanGame 3
Amelia Cooper: Future of Thieves
Team Size: 2
Roles: Game Director, Producer, Level Designer, Environmental Designer
Amelia Cooper: Future of Thieves is the culmination of the entire reason I got into game design in the first place. Not necessarily my magnum opus but its a game I’ve been wanting to make for years, ever since I first got my hands on the Sly Cooper series itself.
The story follows a relatively simple path. Things were stolen from Amelia/The Cooper Vault, and its up to her to find out who took them, where they took them, and possibly, why they took them.
Gameplay wise it’ll have the same basic control scheme as the original Sly Cooper games, though I hope to be able to add in spice to it via unlockable abilities and minigames and possible side missions.
Sly Cooper Copyright Sony
Pictured above: Amelia Cooper perched atop a building in the moonlight, drawn by Zachary Lapidus