Land Under Rot
Team Size: 11
Greybox of the initial final boss fight zone
Basic function
My basic job throughout Land Under Rots development has been level design. I’ve also transitioned into being the head of QA as well, but that’s a lot more difficult to get pictures of so this page will just be showcasing screen shots of the levels I helped design/map out.
Tree Seat sketch up idea (Showcases the original idea for the transition between Tree Seat and Understump)